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Get Out of the Game
Consonant blends and digraphs, suffixes -ed and -ing
$79.00
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Description
To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing.
Phonic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.
Book 1: Zap (CVC, CVCC) Book 2: Bugs (CVCC) Book 3: Dogs in the Mist (CVCC) Book 4: Filled Up (CCVC and 'ed') Book 5: Drops of Drink (CCVCC) Book 6: Glitch ('ch' and 'tch') Book 7: Crash and Bash ('sh') Book 8: Find the Path ('th') Book 9: Run Quick! There Are Rats! ('ck' and 'qu') Book 10: Wings, Kings and Fangs ('ng') Book 11: What Is Going On? ('wh' and 'ing') Book 12: The Last Puzzle ('le')
Accompanying reproducible activities for word building, blending, spelling, and comprehension can be found in Phonic Books Get Out of the Game Activities.
Product information
ISBN:9780593842454
Publication date:January 7, 2025
Format:
Paperback
Age range:8 to 14+ years
Width:147.64 mm
Height:209.55 mm
Extent:192
Weight:491 g
About this series
Get Out of the Game:
Get Out of the Game are older reader books that introduce children to a few letters and sounds at a time.
Matching product
An accompanying photocopiable activity book with reading, writing, spelling, and comprehension activities based on Get Out of the Game.